V is the main character of Cyberpunk 2077 and acts as the player's protagonist. V is completely customisable and can be changed to suit the player's choice of gender, appearance, class, combat skills, lifepaths, and more.
Players have a number of options when it comes to creating their character, including the physical customisation of V, their background, and the initial attribute points which will dictate the starting stats for V.
The customisation options, including further information on the attribute points, are covered on the Character Creation page.
Backgrounds for V
Depending on your choice in-game, players can forge their image of V with 3 completely different background lifepaths. Each one starts with a different prologue mission, but they all end up with a similar end: you and Jackie Welles in trouble with the Arasaka Corporation.
"Few leave the corporate world with their lives — fewer still with their souls intact. You've been there — you've bent the rules, exploited secrets and weaponized information. There's no such thing as a fair game, only winners and losers."
As a corpo, you will start off your journey with the quest The Corpo Rat, which sees your handler, Arthur Jenkins instructing you to kill the director of the spec ops branch of Arasaka, Susan Abernathy, who was promoted instead of him. This quickly goes south and ends up with Jackie intervening on your behalf to save your life from Arasaka agents.
"Roaming the Badlands, looting scrapyards, raiding fuel depots — life on the road wasn't easy. But growing up in a Nomad clan has its perks. Honesty, integrity, and a love of freedom; qualities that few in Night City possess — and no amount of money can buy."
As a Nomad, you start out in an auto repair shop in the Badlands, with your car having just broken down. An unnamed Mechanic attempts to fix your car, and before leaving the shop, you are intercepted by the town sheriff, Andrew Jones, who wants to know your business. After leaving, you complete a short mission before meeting up with Jackie Welles, in order to smuggle a sensitive corporate package across the border and into Night City. Trouble at the border, however, leads you onto a car chase during which you must fight for your life.
"They say if you wanna understand the streets, you gotta live 'em. Gangs, fixers, dolls, small-time pushers — you were raised by them all. Down here the law of the jungle dictates the weak serve the strong — the only law in Night City you have yet to break."
As a Street Kid, V starts out on the streets of Night City in the El Coyote Coho bar, owned by Pepe, with the quest The Streetkid. Pepe has gotten himself into trouble with Kirk Sawyer, a fixer who is supposedly backed by cartels and is threatening to break Pepe's legs. After making an agreement with Kirk to steal a car for him, you end up getting into trouble after Jackie disrupts your getaway and the police turn up.
I'm cleaner than a cunt in a convent.
Could fuckin' tell me what you plan to do first.